Table of Contents
- 1 Unreal Engine 4 Downloads
- 1.1 Entire Projects
- 1.1.1 Multiplayer Ready (Replicated) Chat Box
- 1.1.2 GameSettingsTut (As Of Aug 1, mouse and video settings started)
- 1.1.3 Inventory/Crafting/Placeable Structures Project
- 1.1.4 Multiplayer/LAN using Steam Online Subsystem (OSS) Project A.I.O
- 1.1.5 Battlefield Style Game Clone Project from tutorial series (episodes 1-14 + original assets) [ Updated Nov. 13/15 ]
- 1.2 Individual Uassets
- 1.1 Entire Projects
- 2 3D Models Downloads
- 2.1 UnrealEngine4/Unity5 Game Engine Ready – FBX Format
- 2.2 Mixed Formats
- 2.3 Blender .blend format
- 2.4 Clothing
- 2.5 Misc
- 2.5.1 Fully Rigged Hydraulic Excavator
- 2.5.2 Extremely Low Poly Concrete Barrier (Jersey Barrier) with seamless texture hand-painted
- 2.5.3 Pullys with Bronze Bushing and Hex-Cap Screws aka a Pully Block or Travelling Block
- 2.5.4 Flashing Beacon Light for Emergency/Construction Vehicles – Animated and Game Ready
- 2.5.5 Pressure Gauge – Two Gauges, fitting, adjustment handle and moisture trap
- 2.5.6 Simple Milk Container UV Unwrap Tutorial
- 2.5.7 32 Bladed Turbine Fan with Hub
- 2.5.8 Medium High-Rise Apartment or Office Building with interior
- 2.5.9 Animated Deciduous Tree with Leaves
- 2.5.10 Acoustic Guitar – Photorealistic
- 2.5.11 Hydrualic Rams and Fittings with Rig for rams to slide in/out realistically
- 2.5.12 Bowling Pin
- 2.5.13 2011 Camaro Hood
- 2.5.14 1887 Winchester Repeater Rifle w/ rifled barrel
- 2.5.15 1956 Thunderbird Front end (bumper,fenders,hood)
- 2.6 Vehicles
- 2.7 Rigged Characters
- 2.8 Clothing
- 3 Textures
Unreal Engine 4 Downloads
Here is where the team will post all Unreal Engine downloads and any associated assets that can be used. Everything is CC0 (Public domain) unless your company makes more than 10,000 USD/year in which case please contact us at firstname.lastname@example.org note that we are currently in the process of migrating all content here so check back periodically for updates.
Multiplayer Ready (Replicated) Chat Box
GameSettingsTut (As Of Aug 1, mouse and video settings started)
The entire project, just create a new map. Has video settings and a few other things setup such as mouse sensitivity and inversion. An ongoing series. Download Here. 13.1mb
Inventory/Crafting/Placeable Structures Project
This project is the perfect template for a RTS, RPG, or Surviavl style game. 2.4mb Just create a new map
Multiplayer/LAN using Steam Online Subsystem (OSS) Project A.I.O
Everything you need to create a multiplayer game from scratch, has steam enabled (play in standalone mode) and a server list as well as hosting abilities. From our video tutorial on YouTube where we go into depth on creating this project. MP_Steam – 40MB
Battlefield Style Game Clone Project from tutorial series (episodes 1-14 + original assets) [ Updated Nov. 13/15 ]
The entire project up to episode 13 which builds on the above steam AIO project. Ive included the starter content this time so you can just unzip and go it only added 50mb to the download size.
Episode 13/14 added a killboard GUI element which will be used during, and after matches to track and display kills/deaths for your team and for each player.
Episode 8,9,10, & 12 We worked some team color prototyping into a lobby and then ended up creating a nice looking lobby that will work well with the rest of the game.
Episode 11 we did some GUI work from scratch and made a nice pie menu (Radial selection menu) so we can use our special character classes special weapons/items after.
Episode 7 we got first/third person working as a selectable boolean in the player controller and no matter what mode your in the other players will be full third person meshes.
Episode 6 we made a kill list that shows who killed who and then faded it out and we left a setup for putting team colors and class logos in later.
Episode 5 we reworked the entire MP_Steam respawn system so we werent limited to 2 players and created our own spawn point that will show the team it belongs to in a team game.
Episode 4 we created our base character.
Episode 2 and 3 were just concept and cleanup and prep.
Episode 1 I consider the entire MP_Steam project 2 hour tutorial. Download Here – 716MB Continue following the series on the UnrealTek channel
This writes out messages with a blinking cursor.Download Here. 300kb
Advanced TyperWriter AutoType Widget with scrolling characters
This widget scrolls through characters till it finds the character needed then moves onto the next one. Download Here. 300kb
Simple Speedometer Widget
This widget rotates an image as if it were on a pin from and to any angle smoothy driven by the velocity of a pawn/character/car etc. W_speedo.rar – 20kb
3D Models Downloads
3D models with the same as above, completely free to use for anything but if use of them brings in income over 10,000usd/year please contact email@example.com or firstname.lastname@example.org
UnrealEngine4/Unity5 Game Engine Ready – FBX Format
All models are in .fbx format and triangulated ready to be imported into Unreal Engine 4, and in most cases Unity 5 as well. Unless otherwise specified come with a albedo or diffuse, specular or glossiness and normal map. Ambient occlusion, heightmaps, parallax mapping, and other misc. textures will be noted.
UE4 Disc Model
Unreal Engine 4 Disc FBX and .blend with 4k albedo, specular and normal maps. Great for a custom intro. UE4DiscModel – 9 mb
Miners Style Headlamp Model
The style of headlamp a miner would wear, perfect for pickups or for attaching to characters. Comes with a 2k albedo map and 2k UV maps for the lamp and the 3-way strap. I cannot provide the texture maps for the strap because they are commerical. HeadLampModel – 3MB
Each posting will have the format(s) posted and all other information one might need to know before downloading.
Great for any city scene its 192 tris and has 2k albedo, roughness, metallic, normal and height maps in png format. Comes in .fbx and .blend formats. TrafficCone 25mb 7zip format
Blender .blend format
In .blend format and not zipped unless extra textures are added.
All textures, blueprints etc. are packed in the .blends ready to be appended (Shift+F1) in your scene. Lots of good stuff for kit-bashing. Most are game-ready either all quads or all tris. To unpack textures just go to file pack files -> uncheck pack files into .blend and then choose one of the options that come up, I use the second one “write files to current directory” which will create a /textures/ folder where the .blend resides
Fully Rigged Hydraulic Excavator
- Fully Rigged Hydrualic Excavator
Boom and treads are fully rigged for manual animation, scripted animation, or drivers. Basic body with no details that you can add your own details to. Triangulate all objects and then join (ctrl+J) into one mesh then export as .obj or collada format for use in games. Blueprints packed in .blend (3.5k resolution).
Format: .blend. Textures: 0 Poly Count: 30k polys 17k verts Materials: 5 (cycles).
Extremely Low Poly Concrete Barrier (Jersey Barrier) with seamless texture hand-painted
- Extremely Low Poly Concrete Barrier (Jersey Barrier)
Concrete barrier ready to export directly to .obj format for use as a game prop. Get the 3 textures (diffuse, spec, and disp) by unpacking the .blend. Game engine ready, no quads or ngons all tris. 2048×2048 textures.
Format: .blend. Textures: 3 (Diffuse, Specular, Displacement) Poly Count: 132 tris Materials: 1 (cycles).
Pullys with Bronze Bushing and Hex-Cap Screws aka a Pully Block or Travelling Block
- Pullys with Bronze Bushings and Hex Cap Screws Download here 3.5mb
Gonna build the tacke part and some rope but heres some pullys with bronze bushings, and hex head cap screws if you want it for kitbashing. Medium poly count but easily decimated to lower polys. Cycles materials.
Format: .blend. Textures: 0 Poly Count: ~50k polys Materials: 4 (cycles).
Flashing Beacon Light for Emergency/Construction Vehicles – Animated and Game Ready
- Emergency/Construction Vehicle Flashing Beacon Light 700kb
The lamp is animated in blender to rotate 4.5 360deg rotations just 2 simple keyframes if you want to adjust but this model is fully game ready. No ngons, only quads and tris, 2000 of them before subsurf, Subsurf not applied, can be removed or increased/decreased. The node editor has annotations and comments for every material and also presets for image textures if you want to add textures just open your texture and add the grease pencil lines then switch from ‘Generated’ to ‘UV’ if you UV unwrap it to texture it. 60 Watt lightbulb output, easily increased/decreased. For use in game engine (Unity, Unreal, etc. open in Blender and join the ‘Base’, ‘Bulb’, and ‘Cover’ Meshes together (Ctrl+J) then export it as a .obj or colleda format. Model timelapse is available here to see how it was made 100%
Format: .blend. Textures: 0 Poly Count: 2k [before subsurf[ Materials: 4 (cycles).
Pressure Gauge – Two Gauges, fitting, adjustment handle and moisture trap
- Pressure Regulator/Gauge v1.0
Render ready, should be all quads and some tris. With custom textures to simulate decals. Modeled from a welding setup but good for any gauge anywhere Model timelapse available here.
Format: .blend. Textures: 3 Poly Count: 4k [before subsurf[ Materials: 6 (cycles).
Simple Milk Container UV Unwrap Tutorial
- Simple Milk Container From Youtube “Your First Render” Tutorial
Since this was from a tutorial the UV texture will need a few seconds of erasing some drawing but its a basic, basic, basic, milk container uv unwrapped perfectly straight and textured, ready to render. All quads, game asset ready.
Format: .blend. Textures: 1 Poly Count: 14 Materials: 1 (cycles).
32 Bladed Turbine Fan with Hub
- 32 Bladed Turbine Fan with hub
A nice fan shape for futuristic vehicles or anything that requires a nice fan. Can be edited for less blades. I think its all quads. Should be game asset ready.
Format: .blend. Textures: 0 Poly Count: ?? Materials: 0 (cycles).
Medium High-Rise Apartment or Office Building with interior
- Medium High-Rise Apartment/Office Building
Based off a real building in Canada its a apartment building or office building with a shopping center below. Includes interior but no roof so that you can remove the interior if needed. Inquire if you want the original without the array modifiers applied. All quads I think, should be game asset ready.
Format: .blend. Textures: 0 Poly Count: ?? Materials: 3+ (cycles).
Animated Deciduous Tree with Leaves
- Animated Deciduous Tree with Leaves
Decidious tree fully textured with bump mapping and realistic leaves showing how alpha masks work in materials. Animated to sway slightly with 1 or 2 small wind gusts. Has an environment background image of it sitting in a field. (22MB)
Format: .blend. Textures: 2+1(env) Poly Count: ?? Materials: 2 (cycles).
Acoustic Guitar – Photorealistic
- Acoustic Guitar
Warning 6000px textures, 122mb download my personal result from the final exercise in the Master It Vol. 2 Series of Blender Training Videos but with custom textures, mother of pearl fret inlays, beautiful wood textures etc. All tris and quads… I think.
Format: .blend. Textures: 5-8 Poly Count: ~50k Materials: 5+ (cycles).
Hydrualic Rams and Fittings with Rig for rams to slide in/out realistically
- Hydraulic Rams and Fittings
4 Styles of hydrualic or pneumatic rams and a hydraulic Fitting that can be modified to be a Tee, Y, 45deg, or any other style fitting.,
Format: .blend. Textures: 0 Poly Count: Low Materials: 1 (brass diffuse for fitting) (cycles).
- Bowling Pin
A simple bowling pin, one of my first ever uv unwrapped models, needs the UV lines erased…. basic though. All quads. Perfect game asset.
Format: .blend. Textures: 1 Poly Count: 3800 Materials: 1 (diffuse from UV) map (cycles).
2011 Camaro Hood
- 2011 Camaro Hood
A basic hood modeled from a 2011 Camaro, can be used on any modern muscle car (similar to new Mustangs hood and Chargers too)
Format: .blend. Textures: 0 Poly Count: 106 Materials: 0
1887 Winchester Repeater Rifle w/ rifled barrel
- 1886 Winchester Repeater Gun w/ rifled barrel
Your classic Winchester cowboy gun with low polys perfect for a game asset, lost my textures for the stock though. Still great for a simple game asset or to build on. VERY nicely modeled rifled barrel (spiral cut in the barrel) Could be easily rigged too. My first ever Blender Model.
Format: .blend. Textures: 0 Poly Count: Low Materials: 3 (converted to cycles)
1956 Thunderbird Front end (bumper,fenders,hood)
- 1956/57 ThunderBird Front (Bumper, Fender, Hood)
Useful for a junkyard scene of a stripepd down old car or to finish modelling (Basesd off the youtube tutorial for a 1957 thunderbird). Lots of hours put in this, my second ever Blender model. Not grouped, just a .blend file. Used for a 3rd person exploration post apocalyptic games scene.
- Format: .blend. Textures: 0 Poly Count: 38k (after subsurf) Materials: 1? (converted to cycles)
More to come!
All textures are seamless unless marked otherwise.
Unless marked otherwise all .RARs contain the texture (diffuse), displacement (DISP), specular (SPEC), normal (NORM) and ambient occlusion (AO) maps in 16bit RGB .PNG format. Textures are 3200×2400 where available, some are 1k (1024×1024).
MY camera is very old, so the quality and resolution is not the greatest. Once I can afford a better once expect 1/2/4/8k of each texture in high quality. Everything is free for use, any commercial use with net gains over 1,000 USD please contact me first. Otherwise feel free to do anything except sell them.
All texture maps are created with ShaderMap NOT crazybump which is very outdated. This leads to more detail in the normal maps and a much more accurate displacement map algorithm.
One day when the site grows and its viable, when I’m able to afford a custom website designer, this part of BlenderTek will be similar to CGTextures.
The preview images may not be 100% representative of the actual images. I use the a normal or displacement image if the detail is very fine in the original texture and would be lost in a thumbnail.
WoodGrain0001 – 1k
Misc Detail Texture 0001
MiscTexture0001 – 1k